Space Channel Design

Space Channel, a branch of Turner Broadcasting System based in Argentina, invited Vetor Zero and Lobo to develop a new on air package, composed of idents, bumpers and menus, totaling 104 pieces and 12 minutes of 3D animation. Initiated two years ago, the extensive creative process took off using as main reference the work of artist and designer Syd Mead, responsible for the concept art of sci-fi films like Blade Runner, Aliens, Tron and Star Trek. With a team of more than 30 people, the production company created fantastic characters and scenarios that translate the thrill-packed spirit of Space’s programming, with a dramatic and hiper-realistic finish. The pieces were divided in four franchises (with portuguese and spanish versions): one generic and three thematic for specific programming slots, dedicated to series, films and sports. Among the highly detailed visuals the channel logo stands out, always incorporated into the narrative as part of props or settings. The yellow of the brand also gains strength in contrast with the overall grayish monochrome.

Space Frame


Space Frame

Space Frame

Space Frame

Space Frame

Space Frame

Space Frame

Space Frame

Space Frame

Credits

The directorial team was composed of Mateus de Paula Santos, Loic François Marie Dubois and Diego Fernandez, with executive producers Alberto Lopes, Sergio Salles, Luiz Carlos Reis and Andrea Dacharry.

The Space project was developed at Injaus Design, Turner, Lobo and Vetor Zero by executive producers Alberto Lopes, Sérgio Salles and Luiz Carlos Reis, creative directors Mateus de Paula Santos and Loic François Marie Dubois, concept artists Roger Marmo, Loic François Marie Dubois and Rodrigo Gallardo, art directors Rodrigo Gallardo and Fabio Acorsi, CG directors Franck Falgueyrac, Olavo Chagas, Alexandre Eschenbach, Reinaldo Furegato and Rodrigo Gallardo, 3D animation team Olavo Chagas, Ivan Olviedo, D. Lee Peffer II and Fernando Magalhães, rendering team Franck Falgueyrac, Mauricio Trivelin, Igor Colaiacovo and Paula Nobre, modeling and texture team Olavo Chagas, Art Duck Studios, Fernando Faria, Daniel Ho, Iara Furuse Abigalil, Karla Ruoco, Marcos Smirkoff, Rafael Segnini, Antonio Augusto Certain and Filipe Lopes, conceptual art team Diego Maya, Fernando Faria, Manuel Dischinger Moura and Marcelo Souto, rigging team Olavo Chagas, Vivi Adade and Sergio Gorgueira, 2D animation and post production team Franck Falgueyrac, Fabio Acorsi, Paulo Conceição, Fabiano Broki, Cassio Carvalho, Franco Bertoncini Andrade, Fernando Stutz and Lucas Barreto.

Sound design and music were by Paulo Beto, Anvil FX and YB Studios.