Assassins Creed II Eyes

Assassin’s Creed II, the Ubisoft video game, is being promoted with “Eyes”, a television commercial introducing characters from the game’s plot. Assassin’s Creed II, released on Playstation III and XBox 360 this month, follows Ezio Auditore da Firenze, a 15th century Italian nobleman-turned-assassin who is seeking revenge on the rival families that murdered his father and brothers.

Assassins Creed Eyes


Eyes begins by shuffling through a sequence of shots in which the camera focuses first on unblinking human eyes and then draws back to show pale, inanimate faces. A chiming bell thunders rhythmically in the background, adding a powerful dramatic element. When the camera settles on the final set of eyes, they unexpectedly blink. A wide shot reveals the full body of a hooded assassin, who launches off a balcony into the plaza of a medieval city, sword in hand, to face off against an army of attackers. Warnings tell us that the game is rated M 17+ for blood, intense violence, sexual content and strong language.

Click on the image below to play the video in YouTube (HD)

Credits

Eyes was developed at Cutwater by chief creative officer Chuck McBride, director of broadcast Jennifer Golub, interactive creative director Fabio Costa, art director Jay Lorenzini, copywriter Eric Boyd, producer Bill Spangler.

Filming was shot by director Andrew Douglas via Anonymous Content with executive producer Dave Morrison, head of production Sue Ellen Clair, producer Aris McGarry and production supervisor Justine Madero.

Editor was Nathan Petty at Final Cut with editor Nathan Petty and executive producer Saima Awan.

Colorist was Stefan Sonnenfeld at Company 3.

Post production and visual effects were produced at Digital Domain by EVP Ed Ulbrich, executive producer Karen Anderson, VFX producer Melanie La Rue, VFX supervisor Vernon Wilbert, compositor Andrew Eskner and CG supervisor Richard Morton.

Music was composed by Jonathan Elias at Elias Arts with creative director Dave Gold and producer Kala Sherman.