Spore combines Creation and Evolution
Electronic Arts is flat tack promoting SPORE™, the new computer game designed to make The Sims look like a tame game for little kids. The game was released for use on PCs, Macs, Nintendo DS and mobile phones this last week and is attracting a lot of media attention. Spore Origins will also be available for use on the iPhone and iPod touch this month, using the devices’ built-in accelerometer.
In the Spore universe players can create and evolve life, establish tribes, build civilizations and even sculpt entire worlds. Creators have a variety of creation tools at their disposal that allow them to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even spaceships.
The First Spore TV Ad
“Tired of your universe? Which way to the gene pool? What do you want to be when you evolve? Animal? Vegetable? Whatever? Are five eyes really enough? Do you believe in creatiolutionsm? How do you get from Point a to Point B? Looking for a good time? Does this ecosystem come in any other flavors? Yes or no? High or low? Near or far? Planet or star? How will you create the Universe?”
The Science Behind the Scenes
The brains behind the game, Will Wright, founded Maxis Games and is known for his development of SimCity, The Sims, The Sims 2 and variations on that theme. Here Wright explains how science influenced SPORE™. From cell to space stage, Will shares scientific inspirations and shows how some have made their way into the game.
Click on the image below to play the video.