Budweiser Stadium Wave
Anheuser-Busch launched the Budweiser television advertisement, “The Wave”, at the NFL Super Bowl in February 2006. The ad features a stadium of thousands of fans who create the impression of a bottle of Budweiser being poured into a glass and being drunk.
The ad begins with an aerial view of a stadium. A close up of fans shows them holding and lifting their color-coded placards. One one side of the stadium a bottle of Budweiser appears. On the other side is an empty glass. Golden liquid pours around the end of the stadium to fill the glass as football players watch. The glass empties, to the sound of gulping. The camera moves to fans throwing their heads back and letting out a giant ‘Ahhh’ of satisfaction.
The Budweiser Stadium Wave ad was created at DDB Chicago by chief creative officer Bob Scarpelli, group creative director Barry Burdiak, creative director John Hayes, creative director and art director Steve Bougdanos, creative director and copywriter Patrick Knoll, agency producer Kent Smith, and production business manager Patty Phassos.
Editor was Hal Honigsberg at Chrome Editorial, Los Angeles. Colorist was Mike Pethel at Company 3. Music was composed by Jonathan Elias at Elias Arts, Los Angeles. Audio Mixer was Loren Silber at Lime Studios, Los Angeles. Sound was designed by Brian Chapman at Beacon Street.
Visual Effects were developed at Method Studios by lead 2D VFX artist Mark Felt, CG creative director Laurent Ledru, 3D VFX artist Chi-Wei Hsu, Chris Smallfield, Dan Dixon, James LeBloch, Todd Sheridan Perry, Junior 2D VFX artist Kyle Obley, VFX shoot supervisor Laurent Ledru, Previsualization Pixel Liberation Fron, software developer Andrew Bell, visual effects executive producer Neysa Horsburgh, visual effects producer Kim Wildenburg.
The Budweiser Wave TV ad was made using only 300 actors, just like the Carlton Draught Big Ad. <a title="Massive Software Press Release on Budweiser Stadium Wave Ad" href="http://www.massivesoftware.com/news_060206.html">Massive Software</a>’s artificual intelligence-based 3D animation systems were used to make up to 97,000 actors. By modifying Massive’s Ready-to-Run Stadium Agent, Method Studios placed a digital character underneath each card that would behave with all the randomness and realism of a real individual in a stadium scenario. Method Studios were able to add believable characters, such as spectators and football players on the stadium field, at the last minute without practical elements or new shoots.
Massive was founded when Stephen Regelous programmed a unique piece of software for director Peter Jackson to make creation of complicated visual effects scenes involving hundreds of thousands of digital characters a practical reality.
FIFA World Cup Update
Budweiser, one of the official sponsors of the FIFA 2006 World Cup, adapted ‘The Wave’ for the world audience by simply replacing gridiron players with soccer players. In 2010 another commercial used the same effect for “The Kick”.
Tagged: Chrome Editorial, Company 3, DDB, Elias Arts, HSI, Lime Studios, Method Studios, Paul Middleditch, Pixel Liberation Front, Laurent Ledru, Beacon Street, Ross Emery, DDB Chicago, Bob Scarpelli, Barry Burdiak, Steve Bougdanos, Patrick Knoll, John Hayes